Processing is an open-source software and creative coding environment designed for aritst and designers to explore visual expression through code. It was the first tool that introduced me to the art and technology sector, opening new ways to creative interactive, generative and experimental multimedia visuals.
YEARS
2022-2025
EXPERIMENTS
3D Print Rendering
Data Sonification
DEVELOPMENTS
Game Development
Audiovisualization
More Projects
Journey
I started with game development in Processing, and it opened up a new way of thinking about art — as something interactive, rule-based, and constantly changing. Designing simple mechanics soon became a way to explore systems, behaviors, and visual feedback. Overtime, I began using it as a medium to experiment beyond games, blending sound, data, and form to create works that are playful, exploratory, and rooted in process.
This will hide itself!
Processing is an open-source software and creative coding environment designed for aritst and designers to explore visual expression through code. It was the first tool that introduced me to the art and technology sector, opening new ways to creative interactive, generative and experimental multimedia visuals.
YEARS
2022-2025
EXPERIMENTS
3D Print Rendering
Data Sonification
DEVELOPMENTS
Game Development
Audiovisualization
More Projects
Journey
I started with game development in Processing, and it opened up a new way of thinking about art — as something interactive, rule-based, and constantly changing. Designing simple mechanics soon became a way to explore systems, behaviors, and visual feedback. Overtime, I began using it as a medium to experiment beyond games, blending sound, data, and form to create works that are playful, exploratory, and rooted in process.
This will hide itself!
Processing is an open-source software and creative coding environment designed for aritst and designers to explore visual expression through code. It was the first tool that introduced me to the art and technology sector, opening new ways to creative interactive, generative and experimental multimedia visuals.
YEARS
2022-2025
EXPERIMENTS
3D Print Rendering
Data Sonification
DEVELOPMENTS
Game Development
Audiovisualization
More Projects
Journey
I started with game development in Processing, and it opened up a new way of thinking about art — as something interactive, rule-based, and constantly changing. Designing simple mechanics soon became a way to explore systems, behaviors, and visual feedback. Overtime, I began using it as a medium to experiment beyond games, blending sound, data, and form to create works that are playful, exploratory, and rooted in process.
This will hide itself!