Touchdesigner is a visual programming environment used for real-time interactive media and generative design. For me, it's a tool that bridgs visual art, performance, and data-driven systems--perfect for building the immersion and reponsiveness I aim to cultivate in my work. Its node-based structure allows me to think in connections, turning live input, motion, and sound into dynamic compositions. It's become central to my experiments with space, rhythm, and sensory in my newer creative projects.
YEARS
2024-2025
EXPERIMENTS
Blob Tracking
Particle Systems
DEVELOPMENTS
MediaPipe
Audio Reactivity
Reaction Diffusion
More Projects
Journey
Being introduced to TouchDesigner through the electronic music scene—drawn to the visuals that accompanied live sets and how they shaped the energy of a space—I developed a cursoity that led me to explore how sound, motion, and visuals could connect in real time. TouchDesigner has become a space for my further experimentation with systems like reaction-diffusion, noise fields and audio reactivity. Lately, I've been focused on interactive projects using MediaPipe, exploring how movement and presence can shape the work—part of a larger aim in building a more direct, responsive relationship between art and the viewer.
This will hide itself!
Touchdesigner is a visual programming environment used for real-time interactive media and generative design. For me, it's a tool that bridgs visual art, performance, and data-driven systems--perfect for building the immersion and reponsiveness I aim to cultivate in my work. Its node-based structure allows me to think in connections, turning live input, motion, and sound into dynamic compositions. It's become central to my experiments with space, rhythm, and sensory in my newer creative projects.
YEARS
2024-2025
EXPERIMENTS
Blob Tracking
Particle Systems
DEVELOPMENTS
MediaPipe
Audio Reactivity
Reaction Diffusion
More Projects
Journey
Being introduced to TouchDesigner through the electronic music scene—drawn to the visuals that accompanied live sets and how they shaped the energy of a space—I developed a cursoity that led me to explore how sound, motion, and visuals could connect in real time. TouchDesigner has become a space for my further experimentation with systems like reaction-diffusion, noise fields and audio reactivity. Lately, I've been focused on interactive projects using MediaPipe, exploring how movement and presence can shape the work—part of a larger aim in building a more direct, responsive relationship between art and the viewer.
This will hide itself!
Touchdesigner is a visual programming environment used for real-time interactive media and generative design. For me, it's a tool that bridgs visual art, performance, and data-driven systems--perfect for building the immersion and reponsiveness I aim to cultivate in my work. Its node-based structure allows me to think in connections, turning live input, motion, and sound into dynamic compositions. It's become central to my experiments with space, rhythm, and sensory in my newer creative projects.
YEARS
2024-2025
EXPERIMENTS
Blob Tracking
Particle Systems
DEVELOPMENTS
MediaPipe
Audio Reactivity
Reaction Diffusion
More Projects
Journey
Being introduced to TouchDesigner through the electronic music scene—drawn to the visuals that accompanied live sets and how they shaped the energy of a space—I developed a cursoity that led me to explore how sound, motion, and visuals could connect in real time. TouchDesigner has become a space for my further experimentation with systems like reaction-diffusion, noise fields and audio reactivity. Lately, I've been focused on interactive projects using MediaPipe, exploring how movement and presence can shape the work—part of a larger aim in building a more direct, responsive relationship between art and the viewer.
This will hide itself!